Firestarters
| Level: | 6 |
|---|---|
| Preceded by: | Evacuate Blacklake |
| Followed by: | Dirty Deeds |
| Given by: | Scout Stone |
| Starts in: | Blacklake District |
| Ends in: | Blacklake District |
| Turn in to: | Scout Stone |
| Rewards: |
Scout Stone wants you to kill Nasher Hexers to help prevent them from starting fires.
Requirements
- Race: Human only
Objective
- Defeat 2 Nasher Hexers and put and [sic] end to their rampage.
Summary
Scout Stone
Not content to spout their rhetoric and terrorize people in the streets, the Nashers are starting fires as well. They don't have much that will light in this slime covered mess. But their magicians, the Hexers, are able to set fires with magic. Kill them, and I think we'll have fewer property fires.
Steps
- Defeat Hexers (0/2)
- Return to Scout Stone
Completion
Scout Stone
The streets may not be safe, but at least now they're not on fire.
Quest synergy
- Seeking a Suspect: The clues you need to find for this quest can be found along much the same route.
- Preying on the Poor: The Stolen Goods can be found in the open or drop from the foes encountered in the same area as the barricades.
Walkthrough
- Defeat Hexers (0/2)
- Travel northwest along the road to enter the area where Nashers are present.
- A group with a Hexer can often be found in a burned out house in the southwest of the area.
- From the southeast of the spawn area, proceed west along the road to the first intersection, then follow the road northwest. This house is just beyond the next intersection.
- A larger burned out house in the northeast of the area also often houses a group with a Hexer.
- From the southeast of the spawn area, proceed north until just before the road begins to turn west. The house is just to the west of this.
- Return to Scout Stone
- From the southeast of the spawn area, continue southeast and then east to find Scout Stone.
- Turn in the quest.